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Map

Gradle and AndroidManifest configure

Add dependencies below to build.gradle module app

    implementation 'com.github.vietmap-company:maps-sdk-android:2.0.4'
    implementation 'com.github.vietmap-company:maps-sdk-plugin-localization-android:2.0.0'
    implementation 'com.github.vietmap-company:vietmap-services-geojson-android:1.0.0'
    implementation 'com.github.vietmap-company:vietmap-services-turf-android:1.0.2'
    implementation 'com.squareup.okhttp3:okhttp:4.9.3'
    implementation 'com.google.code.gson:gson:2.10.1'
Configure the jitpack repository in the setting.gradle file
dependencyResolutionManagement {
    repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
    repositories {
        google()
        mavenCentral()
        // Add two lines below to the repositories block (In setting.gradle file)
        maven { url 'https://plugins.gradle.org/m2' }
        maven { url 'https://jitpack.io' }
    }
}
With older projects, place it to the build.gradle file at module project
allprojects {
    repositories {
        google()
        maven { url "https://jitpack.io" }
    }
}
Upgrade the compileSdk and targetSdk to version 34
compileSdk 34
targetSdk 34

Add the necessary permission request to the AndroidManifest.xml file

    <uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

Create a mapview activity

Create new VietMapMapViewActivity Add the code below to xml file of created activity

    <vn.vietmap.vietmapsdk.maps.MapView
        android:id="@+id/vmMapView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        app:vietmap_cameraZoom="1"
        android:visibility="visible"
        app:layout_constraintTop_toTopOf="parent"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintHeight_percent="1"/>

Add necessary variable to the activity

    private lateinit var mapView: MapView
    private lateinit var vietMapGL: VietMapGL

    private var polylines: MutableList<Polyline>? = null
    private var polylineOptions: ArrayList<PolylineOptions?>? = ArrayList()
    private var polygon: Polygon? = null

    companion object {
        private const val STATE_POLYLINE_OPTIONS = "polylineOptions"
        private val HOCHIMINH = LatLng(10.791257, 106.669189)
        private val NINHTHUAN = LatLng(11.550254, 108.960579)
        private val DANANG = LatLng(16.045746, 108.202241)
        private val HUE = LatLng(16.469602, 107.577462)
        private val NGHEAN = LatLng(18.932151, 105.577207)
        private val HANOI = LatLng(21.024696, 105.833099)
    }

Add the code below to onCreated function

VietMap SDK need to be initialized in the onCreate function of the activity to work properly

    override fun onCreate(savedInstanceState: Bundle?) {
        /// Initialize vietmap SDK, you must add this line to ensure that the SDK works properly, without crashing
        Vietmap.getInstance(this)

        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_viet_map_map_view_example_v2)

        mapView = findViewById(R.id.vmMapView)
        mapView.onCreate(savedInstanceState)
        mapView.getMapAsync { vietMapGL: VietMapGL ->
            this.vietMapGL = vietMapGL

            /// Add vietmap vector style to vietmapSDK
            vietMapGL.setStyle(
                Style.Builder()
                    .fromUri("https://maps.vietmap.vn/api/maps/light/styles.json?apikey=YOUR_API_KEY_HERE")
            )

            vietMapGL.setOnPolylineClickListener { polyline: Polyline ->
                Toast.makeText(
                    this ,
                    "You clicked on polyline with id = " + polyline.id,
                    Toast.LENGTH_SHORT
                ).show()
            }
        }
    }

Add a marker with standard info window

    private fun addMarker(position:LatLng ): Marker {
        return vietMapGL!!.addMarker(
            MarkerOptions()
                .position(position)
                .title("Vietmap")
                .snippet("Vietmap Android SDK")
                .icon(
                    IconUtils().drawableToIcon(
                        this,
                        R.drawable.ic_launcher_foreground,
                        ResourcesCompat.getColor(resources,R.color.black , theme)
                    )
                )
        )
    }
- You can find IconUtils class here

Add polyline

    /// Define list of polyline options
    private var polylineOptions: ArrayList<PolylineOptions?>? = ArrayList()

    /// Define all polylines to add to the map
    private val allPolylines: List<PolylineOptions?>
        private get() {
            val options: MutableList<PolylineOptions?> = ArrayList()
            options.add(generatePolyline(HOCHIMINH, NINHTHUAN, "#F44336"))
            options.add(generatePolyline(NINHTHUAN, DANANG, "#FF5722"))
            options.add(generatePolyline(DANANG, HUE, "#673AB7"))
            options.add(generatePolyline(HUE, NGHEAN, "#009688"))
            options.add(generatePolyline(NGHEAN, HANOI, "#795548"))
            return options
        }

    private fun generatePolyline(start: LatLng, end: LatLng, color: String): PolylineOptions {
        val line = PolylineOptions()
        line.add(start)
        line.add(end)
        line.color(Color.parseColor(color))
        return line
    }

    /// Add all polylines to the map
    private  fun addPolyline(){
        /// Add all polylines to the map
        polylineOptions!!.addAll(allPolylines)
        polylines = vietMapGL.addPolylines(polylineOptions!!)
    } 
- Implement on polyline click listener
    private  fun addPolyline(){
        /// Add all polylines to the map
        polylineOptions!!.addAll(allPolylines)
        polylines = vietMapGL.addPolylines(polylineOptions!!)

        ...

        ///Add below line to implement on polyline click listener
        vietMapGL.setOnPolylineClickListener { polyline: Polyline ->
        Toast.makeText(
                this ,
                "You clicked on polyline with id = " + polyline.id,
                Toast.LENGTH_SHORT
            ).show()
        }
    } 

Add polygon

    /// Define list of lat lng points to draw a polygon
    val STAR_SHAPE_POINTS: ArrayList<LatLng?> = object : ArrayList<LatLng?>() {
        init {
            add(LatLng(10.791257, 106.669189))
            add(LatLng(11.550254, 108.960579))
            add(LatLng(16.045746, 108.202241))
            add(LatLng(16.469602, 107.577462))
        }
    }

    /// Add a polygon to the map

    private fun addPolygon(){
        /// Add a polygon to the map
        polygon = vietMapGL.addPolygon(
            PolygonOptions()
                .addAll(STAR_SHAPE_POINTS)
                .fillColor(Color.parseColor("#3bb2d0"))
        )
    }
- Implement on polygon click listener
    private fun addPolygon(){
        /// Add a polygon to the map
        polygon = vietMapGL.addPolygon(
            PolygonOptions()
                .addAll(STAR_SHAPE_POINTS)
                .fillColor(Color.parseColor("#3bb2d0"))
        )

        ...

        /// Add below line to implement on polygon click listener
        vietMapGL.setOnPolygonClickListener { polygon: Polygon ->
            Toast.makeText(
                this ,
                "You clicked on polygon with id = " + polygon.id,
                Toast.LENGTH_SHORT
            ).show()
        }
    } 

Implement on map click listener

Add a callback to the activity to handle when the user clicks on the map, will return the clicked latLng

    /// Make the activity implement OnMapClickListener from VietMapGL
    class VietMapMapViewExampleV2 : AppCompatActivity(),VietMapGL.OnMapClickListener{
        ...
    }

    /// Add map click listener to vietMapGL in onCreated function

    override fun onCreate(savedInstanceState: Bundle?) {
        ...
        vietMapGL?.addOnMapClickListener(this)
        ...
    }

    /// Handle onMapClick logic with clicked latLng response
    override fun onMapClick(latLng: LatLng): Boolean {
        addMarker(latLng) 
        return false
    }

Show user location to the map

Define necessary variable to start tracking user location

    private var locationComponent: LocationComponent? = null
    private var locationEngine: LocationEngine? = null
Add the function below to the activity
    private fun enableLocationComponent(style: Style?) {
        locationComponent = vietMapGL!!.locationComponent
        if (locationComponent != null) {
            locationComponent!!.activateLocationComponent(
                LocationComponentActivationOptions.builder(
                    this, style!!
                ).build()
            )
            if (!checkPermission()) {
                return
            }
            locationComponent!!.setCameraMode(
                CameraMode.TRACKING_GPS_NORTH, 750L, 18.0, 0.0, 0.0, null
            )
            locationComponent!!.isLocationComponentEnabled = true
            locationComponent!!.zoomWhileTracking(19.0)
            locationComponent!!.renderMode = RenderMode.GPS
            locationComponent!!.locationEngine = locationEngine
        }
        updateMyLocationTrackingMode()
        updateMyLocationRenderMode()
    }

    private fun updateMyLocationTrackingMode() {
        val vietmapTrackingMode = intArrayOf(
            CameraMode.NONE,
            CameraMode.TRACKING,
            CameraMode.TRACKING_COMPASS,
            CameraMode.TRACKING_GPS
        )
        locationComponent!!.cameraMode = vietmapTrackingMode[0]
    }

    private fun updateMyLocationRenderMode() {
        val vietmapRenderModes = intArrayOf(RenderMode.NORMAL, RenderMode.COMPASS, RenderMode.GPS)
        locationComponent!!.renderMode = vietmapRenderModes[0]
    }

    /// check the permission is granted or not before using location
    private fun checkPermission(): Boolean {
        return ActivityCompat.checkSelfPermission(
            this, ACCESS_FINE_LOCATION
        ) == PackageManager.PERMISSION_GRANTED || ActivityCompat.checkSelfPermission(
            this, ACCESS_COARSE_LOCATION
        ) == PackageManager.PERMISSION_GRANTED
    }


    private fun initLocationEngine() {
        val locationEngineDefault = LocationEngineDefault
        locationEngine = locationEngineDefault.getDefaultLocationEngine(this)
    }
Add the initLocationEngine and enableLocationComponent functions to the callback of setStyle function inside the onCreated function
    vietMapGL.setStyle(
        Style.Builder()
            .fromUri("https://maps.vietmap.vn/api/maps/light/styles.json?apikey=YOUR_API_KEY_HERE")
    ){
        initLocationEngine()
        enableLocationComponent(it)
    }

Add some necessary functions

The following functions are necessary to add to the activity, to ensure that the application does not crash when running

    override fun onStart() {
        super.onStart()
        mapView.onStart()
    }

    override fun onResume() {
        super.onResume()
        mapView.onResume()
    }

    override fun onPause() {
        super.onPause()
        mapView.onPause()
    }

    override fun onStop() {
        super.onStop()
        mapView.onStop()
    }

    override fun onLowMemory() {
        super.onLowMemory()
        mapView.onLowMemory()
    }

    override fun onDestroy() {
        super.onDestroy()
        mapView.onDestroy()
    }

    override fun onSaveInstanceState(outState: Bundle) {
        super.onSaveInstanceState(outState)
        mapView.onSaveInstanceState(outState)
    }

Add apikey

To ensure that the application does not crash when running, you need to add the apikey that VietMap provides at the YOUR_API_KEY_HERE keyword to use the SDK. You can get the apikey at https://maps.vietmap.vn/

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